DoGames Rust Test
Offline 46.151.208.35:25580 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 665/750
- 481/500
- 56/250
- 45/250
- 159/200
- 221/250
Quick answers
from the figures on this pageReset cycle
How often does DoGames Rust Test wipe, and when?
To tell the rhythm of DoGames Rust Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.
Tags
How should you read the tags on DoGames Rust Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from DoGames Rust Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DoGames Rust Test?
On Rust Metrics, DoGames Rust Test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does DoGames Rust Test hold among Rust servers?
Player hours over seven days put DoGames Rust Test at #16,020, in the top 71% of all ranked servers.
How full does DoGames Rust Test get?
Reading for DoGames Rust Test: offline at this moment; last seen 24 days 22 hours ago.
Operator and location
What location is DoGames Rust Test hosted in?
No region comes from DoGames Rust Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.151.208.35:25580.
What Rust version is DoGames Rust Test on?
Reading: DoGames Rust Test, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on DoGames Rust Test, and is it online?
DoGames Rust Test reports offline. The last reading came 24 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Settings and map
What settings and rules apply on DoGames Rust Test?
Reading the name gives no gather rate for DoGames Rust Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DoGames Rust Test?
Procedural map on DoGames Rust Test, made by the game's generator.
How to join
How do you connect to DoGames Rust Test?
To join: start Rust, press F1 and type client.connect 46.151.208.35:25580. Or press Launch Rust here and Steam opens the game and connects you.