LocalServer
Offline 46.150.82.141:28015 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 14:33 UTC3d ago | 1 | – | running | 1 |
| Sat 17 Oct, 06:16 UTC10d ago | 1 | held half | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 265/300
- 18/250
- 34/250
- 126/200
- 45/200
- 52/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on LocalServer?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does LocalServer wipe?
Its rhythm cannot be told from the wipes of LocalServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 11 hours ago.
Tags
How should you read the tags on LocalServer?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from LocalServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LocalServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LocalServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does LocalServer hold among Rust servers?
Player hours over seven days put LocalServer at #5,826, in the top 26% of all ranked servers.
What player count does LocalServer carry?
Reading for LocalServer: offline at this moment; last seen 4 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 19:00 UTC over the last 48 hours.
Server details
Where does LocalServer sit?
No region comes from LocalServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.150.82.141:28015.
What Rust version is LocalServer on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by LocalServer. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on LocalServer, and is it online?
Check: connection. LocalServer is offline at this moment. Last contact was 4 hours ago. Reading: 18% uptime over the last 7 full days. It was up 30 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
How is LocalServer configured, and what rules are in force?
Reading the name gives no gather rate for LocalServer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is LocalServer on?
The game generates a procedural map for LocalServer.
Join
How can you get onto LocalServer?
Press F1 in Rust and enter client.connect 46.150.82.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.