RUST METRICSFlight deck · live data
Data live Servers11,722 Players56,412 Populated3,390 Fresh wipes 3 h135 Scan5 min
‹ All servers46.149.81.1:28015
Online Full Queue Fresh wipe Wipe due No query

Potterhead

Online 46.149.81.1:28015 checked 8m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,578top 34%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75100:0001:0017:0018:0020:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct13 Oct20 Oct27 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:42 UTC2d ago 1 – running 1
Thu 22 Oct, 22:29 UTC5d ago 1 – 2.8 days 1
Thu 22 Oct, 13:53 UTC5d ago 1 – 0.4 days 0
Sat 3 Oct, 16:50 UTC24d ago 1 held half 18.9 days 1
Sat 3 Oct, 10:44 UTC24d ago 1 – 0.3 days 0
Sun 27 Sep, 20:55 UTC30d ago 1 held half 5.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Potterhead?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Potterhead wipe?

No next wipe can be predicted for Potterhead, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 5 hours ago the current world was made.

Tags

How should you read the tags on Potterhead?

These are the tags Potterhead publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Potterhead appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Potterhead: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does Potterhead hold among Rust servers?

Player hours over seven days put Potterhead at #7,578, in the top 34% of all ranked servers.

How full does Potterhead get?

Current headcount on Potterhead: 1 players, 1 slots available. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.

Server

Which location does Potterhead run from?

No region tag on Potterhead. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.149.81.1:28015.

What Rust version is Potterhead on?

Rust network protocol 2635 and build 168909 on Windows is the build Potterhead runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Potterhead, and is it online now?

Reading: online. Potterhead answers right now. Uptime for the last 7 full days: 12 of 168 hours, or 7%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is Potterhead configured, and what rules are in force?

Check: gather rate. The name Potterhead does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Potterhead?

Check: map. Procedural, generated by the game, on Potterhead.

Connection

How do you connect to Potterhead?

Check: join. Open Rust, press F1, then enter client.connect 46.149.81.1:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. All slots taken at this moment, so plan for a queue.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.