Potterhead
Online 46.149.81.1:28015 checked 8m ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:42 UTC2d ago | 1 | – | running | 1 |
| Thu 22 Oct, 22:29 UTC5d ago | 1 | – | 2.8 days | 1 |
| Thu 22 Oct, 13:53 UTC5d ago | 1 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:50 UTC24d ago | 1 | held half | 18.9 days | 1 |
| Sat 3 Oct, 10:44 UTC24d ago | 1 | – | 0.3 days | 0 |
| Sun 27 Sep, 20:55 UTC30d ago | 1 | held half | 5.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 484/525
- 27/250
- 50/250
- 234/275
- 86/200
- 94/150
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Potterhead?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Potterhead wipe?
No next wipe can be predicted for Potterhead, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 5 hours ago the current world was made.
Tags
How should you read the tags on Potterhead?
These are the tags Potterhead publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Potterhead appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Potterhead: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does Potterhead hold among Rust servers?
Player hours over seven days put Potterhead at #7,578, in the top 34% of all ranked servers.
How full does Potterhead get?
Current headcount on Potterhead: 1 players, 1 slots available. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.
Server
Which location does Potterhead run from?
No region tag on Potterhead. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.149.81.1:28015.
What Rust version is Potterhead on?
Rust network protocol 2635 and build 168909 on Windows is the build Potterhead runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Potterhead, and is it online now?
Reading: online. Potterhead answers right now. Uptime for the last 7 full days: 12 of 168 hours, or 7%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Potterhead configured, and what rules are in force?
Check: gather rate. The name Potterhead does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Potterhead?
Check: map. Procedural, generated by the game, on Potterhead.
Connection
How do you connect to Potterhead?
Check: join. Open Rust, press F1, then enter client.connect 46.149.81.1:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. All slots taken at this moment, so plan for a queue.