RUST METRICSFlight deck · live data
Data live Servers11,691 Players50,606 Populated3,291 Fresh wipes 3 h135 Scan5 min
‹ All servers46.147.140.15:28015
Offline Full Queue Fresh wipe Wipe due No query

My Staging Test Server

Offline 46.147.140.15:28015 checked 40d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,062no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does My Staging Test Server wipe?

Its rhythm cannot be told from the wipes of My Staging Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 45 days 10 hours ago the current world was made.

Tags

Which tags does My Staging Test Server carry, and what do they mean?

Tags published by My Staging Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164267 (Build): The server runs game build 164267; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Staging Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Staging Test Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does My Staging Test Server hold among Rust servers?

Ranking for My Staging Test Server: #15,062 on seven-day player hours, top – of all ranked servers.

What player count does My Staging Test Server carry?

Reading for My Staging Test Server: offline at this moment; last seen 40 days 16 hours ago.

Server details

What location is My Staging Test Server hosted in?

No region tag on My Staging Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.147.140.15:28015.

What Rust version is My Staging Test Server on?

Reading: My Staging Test Server, Rust network protocol 2633 and build 164267, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is My Staging Test Server up, and how often does it stay up?

Reading: offline. My Staging Test Server last answered 40 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

What rules does My Staging Test Server enforce, and what are its settings?

Check: gather rate. The name My Staging Test Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is My Staging Test Server on?

The game generates a procedural map for My Staging Test Server.

How to join

How do you connect to My Staging Test Server?

Press F1 in Rust and enter client.connect 46.147.140.15:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164267,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164267
Build The server runs game build 164267.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.