My Staging Test Server
Offline 46.147.140.15:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 370/425
- 23/250
- 45/250
- 170/200
- 67/200
- 71/100
Quick answers
from the figures on this pageReset cycle
When does My Staging Test Server wipe?
Its rhythm cannot be told from the wipes of My Staging Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 45 days 10 hours ago the current world was made.
Tags
Which tags does My Staging Test Server carry, and what do they mean?
Tags published by My Staging Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164267 (Build): The server runs game build 164267; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Staging Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Staging Test Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does My Staging Test Server hold among Rust servers?
Ranking for My Staging Test Server: #15,062 on seven-day player hours, top – of all ranked servers.
What player count does My Staging Test Server carry?
Reading for My Staging Test Server: offline at this moment; last seen 40 days 16 hours ago.
Server details
What location is My Staging Test Server hosted in?
No region tag on My Staging Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.147.140.15:28015.
What Rust version is My Staging Test Server on?
Reading: My Staging Test Server, Rust network protocol 2633 and build 164267, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is My Staging Test Server up, and how often does it stay up?
Reading: offline. My Staging Test Server last answered 40 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Map and rules
What rules does My Staging Test Server enforce, and what are its settings?
Check: gather rate. The name My Staging Test Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is My Staging Test Server on?
The game generates a procedural map for My Staging Test Server.
How to join
How do you connect to My Staging Test Server?
Press F1 in Rust and enter client.connect 46.147.140.15:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.