testtest
Offline 46.138.77.4:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 650/700
- 45/250
- 87/250
- 365/400
- 165/200
- 157/225
Quick answers
from the figures on this pageWipe timing
When does testtest wipe?
Its rhythm cannot be told from the wipes of testtest on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 22 days 7 hours ago.
Tag meanings
Which tags does testtest carry, and what do they mean?
Tags published by testtest, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does testtest appear in Rust Metrics lists and filters?
Rust Metrics lists featuring testtest: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does testtest hold among Rust servers?
Player hours over seven days put testtest at #14,971, in the top 67% of all ranked servers.
How full does testtest get?
Status for testtest: offline. Last seen 22 days 7 hours ago.
Server details
Which location does testtest run from?
No region comes from testtest. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.138.77.4:28015.
What Rust version is testtest on?
Rust network protocol 2634 and build 166652 on Windows is the build testtest runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on testtest, and is it online?
Reading: offline. testtest last answered 22 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.
Map and rules
What rules does testtest enforce, and what are its settings?
Check: gather rate. The name testtest does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on testtest?
The game generates a procedural map for testtest.
Join
What do you do to join testtest?
Press F1 in Rust and enter client.connect 46.138.77.4:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.