ServerName
Offline 46.138.69.247:28015 checked 3h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 09:16 UTC6h ago | – | – | running | 1 |
| Thu 22 Oct, 16:34 UTC6d ago | 1 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 448/500
- 454/475
- 984/1000
- 67/100
- 998/1000
- 22/250
Quick answers
from the figures on this pageWipe timing
What happens on ServerName when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does ServerName follow?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 hours ago.
Tags
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #11,720, in the top 53% of all ranked servers.
How full does ServerName get?
Reading for ServerName: offline at this moment; last seen 3 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 11:00 UTC, 0 players on average.
Server
What location is ServerName hosted in?
No region tag on ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.138.69.247:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by ServerName. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerName, and is it online?
Check: connection. ServerName is offline at this moment. Last contact was 3 hours ago. Reading: 3% uptime over the last 7 full days. It was up 5 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Map and rules
How is ServerName configured, and what rules are in force?
Check: gather rate. The name ServerName does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
Procedural map on ServerName, made by the game's generator.
Connection
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 46.138.69.247:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.