TestServer
Offline 46.138.57.74:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 14:54 UTC43d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 234/250
- 14/250
- 17/250
- 142/200
- 46/200
- 40/100
Quick answers
from the figures on this pageWipe timing
What happens on TestServer when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does TestServer wipe?
Its rhythm cannot be told from the wipes of TestServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 43 days 14 hours ago the current world was made.
Tags
How should you read the tags on TestServer?
These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TestServer?
These Rust Metrics lists carry TestServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TestServer sit in the rankings?
Ranking for TestServer: #15,327 on seven-day player hours, top 71% of all ranked servers.
How full does TestServer get?
TestServer is not responding; status offline, last seen 14 days 11 hours ago.
Server
What location is TestServer hosted in?
No region tag on TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 46.138.57.74:28015.
What Rust version is TestServer on?
Rust network protocol 2633 and build 163794 on Windows is the build TestServer runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TestServer, and is it online?
Reading: offline. TestServer last answered 14 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
What settings and rules apply on TestServer?
Check: gather rate. The name TestServer does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
Which map is live on TestServer?
Procedural map on TestServer, made by the game's generator.
Connection
What do you do to join TestServer?
Press F1 in Rust and enter client.connect 46.138.57.74:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.