RUST METRICSFlight deck · live data
Data live Servers11,732 Players69,328 Populated3,614 Fresh wipes 3 h126 Scan5 min
‹ All servers46.138.47.50:28015
Offline Full Queue Fresh wipe Wipe due No query

ship test

Offline 46.138.47.50:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,383top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does ship test wipe?

The rhythm of ship test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 1 hours ago.

Tags

Which tags does ship test carry, and what do they mean?

These are the tags ship test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does ship test appear in Rust Metrics lists and filters?

On Rust Metrics, ship test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does ship test hold among Rust servers?

Ranking for ship test: #15,383 on seven-day player hours, top 70% of all ranked servers.

How full does ship test get?

Reading for ship test: offline at this moment; last seen 7 days 16 hours ago.

Server details

Where does ship test sit?

No region tag on ship test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.138.47.50:28015.

What Rust version is ship test on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by ship test. To get in, your game needs the same protocol; Steam applies the update.

How reliable is ship test, and is it online now?

Check: connection. ship test is offline at this moment. Last contact was 7 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Settings and map

What rules does ship test enforce, and what are its settings?

Check: gather rate. The name ship test does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on ship test?

The game generates a procedural map for ship test.

Join

How can you get onto ship test?

Check: join. Open Rust, press F1, then enter client.connect 46.138.47.50:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp3
Max players The server holds 3 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.