ServerName
Offline 46.138.32.168:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 20:04 UTC40d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 572/675
- 363/525
- 43/250
- 45/250
- 119/200
- 140/300
Quick answers
from the figures on this pageReset cycle
What happens on ServerName when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does ServerName wipe, and when?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 40 days ago.
Tags
How should you read the tags on ServerName?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from ServerName. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ServerName hold among Rust servers?
Ranking for ServerName: #13,268 on seven-day player hours, top – of all ranked servers.
What is the population on ServerName?
Reading for ServerName: offline at this moment; last seen 39 days 8 hours ago.
Operator and location
What location is ServerName hosted in?
No region tag on ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.138.32.168:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is ServerName up, and how often does it stay up?
Check: connection. ServerName is offline at this moment. Last contact was 39 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Map and rules
What rules does ServerName enforce, and what are its settings?
No gather rate appears in the name: ServerName. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerName?
The game generates a procedural map for ServerName.
Connection
What do you do to join ServerName?
Check: join. Open Rust, press F1, then enter client.connect 46.138.32.168:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.