TEST
Offline 46.133.130.36:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 12:50 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 259/350
- 22/250
- 35/250
- 128/200
- 46/200
- 48/100
Quick answers
from the figures on this pageWipe timing
What happens on TEST when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does TEST follow?
To tell the rhythm of TEST, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 13 hours ago.
Tags
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TEST sit in the rankings?
Ranking for TEST: #13,596 on seven-day player hours, top 61% of all ranked servers.
What player count does TEST carry?
Reading for TEST: offline at this moment; last seen 18 days 11 hours ago.
Operator and location
What location is TEST hosted in?
No region comes from TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.133.130.36:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 167398 on Windows is the build TEST runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TEST, and is it online?
Reading: offline. TEST last answered 18 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Settings and map
What settings and rules apply on TEST?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is TEST on?
The game generates a procedural map for TEST.
Connection
What do you do to join TEST?
Press F1 in Rust and enter client.connect 46.133.130.36:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.