Madhouse
Offline 46.114.95.151:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 231/250
- 15/250
- 23/250
- 113/200
- 45/200
- 43/100
Quick answers
from the figures on this pageReset cycle
When does Madhouse wipe?
The rhythm of Madhouse's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 6 hours ago.
Tags
How should you read the tags on Madhouse?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Madhouse. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Madhouse?
On Rust Metrics, Madhouse sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Madhouse sit in the rankings?
Ranking for Madhouse: #13,275 on seven-day player hours, top 61% of all ranked servers.
What player count does Madhouse carry?
Reading for Madhouse: offline at this moment; last seen 34 days 2 hours ago.
Server details
Which location does Madhouse run from?
No region comes from Madhouse. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.114.95.151:28015.
What Rust version is Madhouse on?
Rust network protocol 2633 and build 164530 on Windows is the build Madhouse runs. Matching protocol is required to join. Let Steam update your game.
Is Madhouse up, and how often does it stay up?
Madhouse reports offline. The last reading came 34 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Settings and map
What rules does Madhouse enforce, and what are its settings?
No gather rate appears in the name: Madhouse. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Madhouse?
Procedural map on Madhouse, made by the game's generator.
Connection
How can you get onto Madhouse?
Press F1 in Rust and enter client.connect 46.114.95.151:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.