Name of Server as Shown on the Client Server List
Offline 46.110.179.235:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 297/300
- 275/250
- 24/250
- 21/250
- 37/100
- 122/200
Quick answers
from the figures on this pageWipe timing
When does Name of Server as Shown on the Client Server List wipe?
The rhythm of Name of Server as Shown on the Client Server List's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 10 hours ago.
Tag meanings
How should you read the tags on Name of Server as Shown on the Client Server List?
Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?
Rust Metrics lists featuring Name of Server as Shown on the Client Server List: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Player hours over seven days put Name of Server as Shown on the Client Server List at #13,470, in the top 61% of all ranked servers.
How full does Name of Server as Shown on the Client Server List get?
Status for Name of Server as Shown on the Client Server List: offline. Last seen 17 days 7 hours ago.
Server details
Where does Name of Server as Shown on the Client Server List sit?
No region tag on Name of Server as Shown on the Client Server List. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 46.110.179.235:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Name of Server as Shown on the Client Server List. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Name of Server as Shown on the Client Server List, and is it online?
Check: connection. Name of Server as Shown on the Client Server List is offline at this moment. Last contact was 17 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
How is Name of Server as Shown on the Client Server List configured, and what rules are in force?
No gather rate appears in the name: Name of Server as Shown on the Client Server List. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Name of Server as Shown on the Client Server List?
Check: map. Procedural, generated by the game, on Name of Server as Shown on the Client Server List.
How to join
How can you get onto Name of Server as Shown on the Client Server List?
To join: start Rust, press F1 and type client.connect 46.110.179.235:28015. Or press Launch Rust here and Steam opens the game and connects you.