RUST METRICSFlight deck · live data
Data live Servers11,719 Players48,039 Populated3,199 Fresh wipes 3 h104 Scan5 min
‹ All servers46.101.233.53:28015
Online Full Queue Fresh wipe Wipe due No query

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 212 SERVER FPS

Server fps

48 h low 181 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,837 ×1000

Entities

48 h range 725–2,914 · memory 900 MB
1239 ET SINCE RESTART 5D 15H

Uptime

5 days 15 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory900MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RUST DEV | PRIVATE | INSECURE wipe?

To tell the rhythm of RUST DEV | PRIVATE | INSECURE, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 10 hours ago.

Tags

How should you read the tags on RUST DEV | PRIVATE | INSECURE?

Tags published by RUST DEV | PRIVATE | INSECURE, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RUST DEV | PRIVATE | INSECURE?

These Rust Metrics lists carry RUST DEV | PRIVATE | INSECURE: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does RUST DEV | PRIVATE | INSECURE hold among Rust servers?

Player hours over seven days put RUST DEV | PRIVATE | INSECURE at #15,349, in the top 69% of all ranked servers.

What is the population on RUST DEV | PRIVATE | INSECURE?

Current headcount on RUST DEV | PRIVATE | INSECURE: 0 players, 10 slots available. A seven-day average of 0 players is the reading.

Server details

What location is RUST DEV | PRIVATE | INSECURE hosted in?

No region tag on RUST DEV | PRIVATE | INSECURE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.101.233.53:28015.

What Rust version is RUST DEV | PRIVATE | INSECURE on?

Rust network protocol 2634 and build 167584 on Linux is the build RUST DEV | PRIVATE | INSECURE runs. Matching protocol is required to join. Let Steam update your game.

How does RUST DEV | PRIVATE | INSECURE perform?

Over the last 48 hours the average was 220 server fps; the floor was 181. Reading: 2,914 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 938 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is RUST DEV | PRIVATE | INSECURE up, and how often does it stay up?

Check: connection. RUST DEV | PRIVATE | INSECURE is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 15 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on RUST DEV | PRIVATE | INSECURE?

No gather rate appears in the name: RUST DEV | PRIVATE | INSECURE. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on RUST DEV | PRIVATE | INSECURE?

From seed 424242, the game generates the procedural map on RUST DEV | PRIVATE | INSECURE. Its size is 1,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join RUST DEV | PRIVATE | INSECURE?

Press F1 in Rust and enter client.connect 46.101.233.53:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build reading: 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.