preauth-linux-validation
Offline 46.101.107.66:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 16:34 UTC45d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 206/250
- 287/300
- 764/800
- 45/100
- 861/900
- 690/725
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on preauth-linux-validation?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does preauth-linux-validation wipe?
The rhythm of preauth-linux-validation's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 4 hours ago.
Tag meanings
How should you read the tags on preauth-linux-validation?
Tags published by preauth-linux-validation, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does preauth-linux-validation appear in Rust Metrics lists and filters?
On Rust Metrics, preauth-linux-validation sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does preauth-linux-validation hold among Rust servers?
Player hours over seven days put preauth-linux-validation at #15,025, in the top – of all ranked servers.
What player count does preauth-linux-validation carry?
preauth-linux-validation is not responding; status offline, last seen 45 days 4 hours ago.
Operator and location
Where does preauth-linux-validation sit?
No region comes from preauth-linux-validation. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.101.107.66:28015.
What Rust version is preauth-linux-validation on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by preauth-linux-validation. Matching protocol is required to join. Let Steam update your game.
Is preauth-linux-validation up, and how often does it stay up?
Reading: offline. preauth-linux-validation last answered 45 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
What rules does preauth-linux-validation enforce, and what are its settings?
Check: gather rate. The name preauth-linux-validation does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is preauth-linux-validation on?
The game generates a procedural map for preauth-linux-validation.
Connection
How can you get onto preauth-linux-validation?
Press F1 in Rust and enter client.connect 46.101.107.66:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.