WindowsGSM - Server #2
Offline 46.1.184.12:2633 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does WindowsGSM - Server #2 wipe?
To tell the rhythm of WindowsGSM - Server #2, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days ago.
Tag meanings
Which tags does WindowsGSM - Server #2 carry, and what do they mean?
These are the tags WindowsGSM - Server #2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does WindowsGSM - Server #2 appear in Rust Metrics lists and filters?
On Rust Metrics, WindowsGSM - Server #2 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does WindowsGSM - Server #2 sit in the rankings?
Ranking for WindowsGSM - Server #2: #14,398 on seven-day player hours, top 61% of all ranked servers.
What player count does WindowsGSM - Server #2 carry?
Reading for WindowsGSM - Server #2: offline at this moment; last seen 32 days ago.
Operator and location
Which location does WindowsGSM - Server #2 run from?
No region comes from WindowsGSM - Server #2. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.1.184.12:2633.
What Rust version is WindowsGSM - Server #2 on?
Rust network protocol 2633 and build 163794 on Windows is the build WindowsGSM - Server #2 runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on WindowsGSM - Server #2, and is it online?
Reading: offline. WindowsGSM - Server #2 last answered 32 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
How is WindowsGSM - Server #2 configured, and what rules are in force?
Reading the name gives no gather rate for WindowsGSM - Server #2. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WindowsGSM - Server #2?
Check: map. Procedural, generated by the game, on WindowsGSM - Server #2.
How to join
How do you connect to WindowsGSM - Server #2?
Press F1 in Rust and enter client.connect 46.1.184.12:2633. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.