RU:RUST
Online 46.0.24.240:28015 checked 14m ago
Server instruments
last reading Wed 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 78 · below 20 is lag, below 10 is badEntities
48 h range 60,408–63,085 · memory 2,322 MBUptime
9 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:25 UTC4d ago | 7 | – | running | 0 |
| Fri 23 Oct, 06:57 UTC5d ago | 0 | – | 0.7 days | 0 |
| Thu 1 Oct, 18:24 UTC FW26d ago | 1 | halved by day 3 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 680/725
- 452/500
- 39/250
- 53/250
- 153/175
- 209/250
Quick answers
from the figures on this pageWipe timing
What happens on RU:RUST when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 41 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it didn't.
When does RU:RUST wipe?
There is no next wipe to predict: RU:RUST wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 9 hours ago.
Tag meanings
How should you read the tags on RU:RUST?
These are the tags RU:RUST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RU:RUST?
These Rust Metrics lists carry RU:RUST: EU Rust servers, checked and Rust community servers: live readings. Reading: server list filters. It comes up under Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RU:RUST hold among Rust servers?
Player hours over seven days put RU:RUST at #4,207, in the top 19% of all ranked servers.
What is the population on RU:RUST?
Current headcount on RU:RUST: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 7. Average at the busiest hour was 5 players, at 18:00 UTC over the last 48 hours.
Operator and location
Where does RU:RUST sit?
Check: location. No region tag comes from RU:RUST, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 46.0.24.240:28015.
What Rust version is RU:RUST on?
Rust network protocol 2635 and build 168909 on Windows is the build RU:RUST runs. Matching protocol is required to join. Let Steam update your game.
Is performance on RU:RUST within range?
Reading: 110 server fps on average across the last 48 hours. It never dropped below 78. Reading: 63,085 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,549 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is RU:RUST up, and how often does it stay up?
Reading: online. RU:RUST answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is RU:RUST configured, and what rules are in force?
No gather rate appears in the name: RU:RUST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on RU:RUST?
Size 3,400 and seed 61738452: the game generates the procedural map on RU:RUST from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join RU:RUST?
Press F1 in Rust and enter client.connect 46.0.24.240:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.