test
Offline 45.88.228.29:28065 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/250
- 122/200
- 12/250
- 21/250
- 12/100
- 23/200
Quick answers
from the figures on this pageWipe schedule
How often does test wipe, and when?
The rhythm of test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 55 days ago.
Lists and filters
Which tags does test carry, and what do they mean?
Tags published by test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring test: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player count
Where does test sit in the rankings?
Ranking for test: #15,586 on seven-day player hours, top 71% of all ranked servers.
How full does test get?
Reading for test: offline at this moment; last seen 35 days 2 hours ago.
Server
Which location does test run from?
No region comes from test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 45.88.228.29:28065.
What Rust version is test on?
Reading: test, Rust network protocol 2633 and build 165217, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test, and is it online now?
test reports offline. The last reading came 35 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on test?
Reading the name gives no gather rate for test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is test on?
From seed 1337, the game generates the procedural map on test. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Connection
How do you connect to test?
Press F1 in Rust and enter client.connect 45.88.228.29:28065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.