TEST
Offline 45.85.105.212:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/250
- 95/200
- 15/250
- 17/250
- 15/100
- 17/200
Quick answers
from the figures on this pageReset cycle
When does TEST wipe?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 3 days 9 hours ago the current world was made.
Tags
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169082 (Build): Game build reading: 169082; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TEST?
Rust Metrics lists featuring TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #15,358, in the top 69% of all ranked servers.
How full does TEST get?
Reading for TEST: offline at this moment; last seen 3 days 8 hours ago. Check: player average. 0 over the last seven days.
Server details
Which location does TEST run from?
Reading: location. TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.85.105.212:28015.
What Rust version is TEST on?
Rust network protocol 2635 and build 169082 on Windows is the build TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
Is TEST up, and how often does it stay up?
Reading: offline. TEST last answered 3 days 8 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.
Settings and map
What settings and rules apply on TEST?
Check: gather rate. The name TEST does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
How to join
How do you connect to TEST?
Press F1 in Rust and enter client.connect 45.85.105.212:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.