RUST METRICSFlight deck · live data
Data live Servers11,620 Players40,450 Populated3,014 Fresh wipes 3 h92 Scan5 min
‹ All servers45.79.165.151:28015
Offline Full Queue Fresh wipe Wipe due No query

Procedural Map

Offline 45.79.165.151:28015 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,316top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Procedural Map follow?

The rhythm of Procedural Map's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 1 hours ago.

Tag meanings

Which tags does Procedural Map carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168330 (Build): The server runs game build 168330; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Procedural Map. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Procedural Map appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Procedural Map: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Procedural Map hold among Rust servers?

Player hours over seven days put Procedural Map at #15,316, in the top 70% of all ranked servers.

What player count does Procedural Map carry?

Reading for Procedural Map: offline at this moment; last seen 10 days ago.

Server details

What location is Procedural Map hosted in?

No region tag on Procedural Map. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.79.165.151:28015.

What Rust version is Procedural Map on?

Version check: Rust network protocol 2635 and build 168330 on Windows, run by Procedural Map. Matching protocol is required to join. Let Steam update your game.

Is Procedural Map up, and how often does it stay up?

Reading: offline. Procedural Map last answered 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.

Map and rules

How is Procedural Map configured, and what rules are in force?

Check: gather rate. The name Procedural Map does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Procedural Map?

Check: map. Procedural, generated by the game, on Procedural Map.

Connection

How can you get onto Procedural Map?

Press F1 in Rust and enter client.connect 45.79.165.151:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168330,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168330
Build The server runs game build 168330.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.