Procedural Map
Offline 45.79.165.151:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 336/350
- 11/250
- 22/250
- 148/225
- 85/225
- 33/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Procedural Map follow?
The rhythm of Procedural Map's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 1 hours ago.
Tag meanings
Which tags does Procedural Map carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168330 (Build): The server runs game build 168330; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Procedural Map. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Procedural Map appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Procedural Map: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Procedural Map hold among Rust servers?
Player hours over seven days put Procedural Map at #15,316, in the top 70% of all ranked servers.
What player count does Procedural Map carry?
Reading for Procedural Map: offline at this moment; last seen 10 days ago.
Server details
What location is Procedural Map hosted in?
No region tag on Procedural Map. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.79.165.151:28015.
What Rust version is Procedural Map on?
Version check: Rust network protocol 2635 and build 168330 on Windows, run by Procedural Map. Matching protocol is required to join. Let Steam update your game.
Is Procedural Map up, and how often does it stay up?
Reading: offline. Procedural Map last answered 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Map and rules
How is Procedural Map configured, and what rules are in force?
Check: gather rate. The name Procedural Map does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Procedural Map?
Check: map. Procedural, generated by the game, on Procedural Map.
Connection
How can you get onto Procedural Map?
Press F1 in Rust and enter client.connect 45.79.165.151:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.