nate
Offline 45.47.225.81:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:49 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 299/300
- 20/250
- 17/250
- 184/200
- 95/200
- 24/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on nate?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does nate follow?
Its rhythm cannot be told from the wipes of nate on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 22 days 19 hours ago.
Tags
Which tags does nate carry, and what do they mean?
These are the tags nate publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does nate appear in Rust Metrics lists and filters?
Rust Metrics lists featuring nate: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does nate sit in the rankings?
Ranking for nate: #15,423 on seven-day player hours, top 69% of all ranked servers.
What player count does nate carry?
Status for nate: offline. Last seen 7 days 1 hours ago. Seven-day reading: 0 players on average.
Operator and location
What location is nate hosted in?
No region comes from nate. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.47.225.81:28015.
What Rust version is nate on?
Rust network protocol 2634 and build 166652 on Windows is the build nate runs. To get in, your game needs the same protocol; Steam applies the update.
Is nate up, and how often does it stay up?
nate reports offline. The last reading came 7 days 1 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
How is nate configured, and what rules are in force?
Reading the name gives no gather rate for nate. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is nate on?
The game generates a procedural map for nate.
How to join
How do you connect to nate?
Press F1 in Rust and enter client.connect 45.47.225.81:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.