Staging
Offline 45.38.15.145:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 271/300
- 229/250
- 19/250
- 24/250
- 24/100
- 95/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Staging follow?
Its rhythm cannot be told from the wipes of Staging on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 12 hours ago.
Tag meanings
How should you read the tags on Staging?
These are the tags Staging publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164781 (Build): Game build reading: 164781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Staging?
These Rust Metrics lists carry Staging: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Staging hold among Rust servers?
Ranking for Staging: #13,269 on seven-day player hours, top – of all ranked servers.
How full does Staging get?
Status for Staging: offline. Last seen 41 days 1 hours ago.
Server
What location is Staging hosted in?
No region tag on Staging. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.38.15.145:28015.
What Rust version is Staging on?
Version check: Rust network protocol 2633 and build 164781 on Windows, run by Staging. Check: protocol. To join, your game must match; Steam handles the update.
Is Staging up, and how often does it stay up?
Staging reports offline. The last reading came 41 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 17 September 2026.
Rules and settings
How is Staging configured, and what rules are in force?
No gather rate appears in the name: Staging. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Staging on?
Check: map. Procedural, generated by the game, on Staging.
Connection
How do you connect to Staging?
Check: join. Open Rust, press F1, then enter client.connect 45.38.15.145:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.