Name of Server as Shown on the Client Server List
Offline 45.32.250.228:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/250
- 176/200
- 14/250
- 16/250
- 18/100
- 100/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Name of Server as Shown on the Client Server List follow?
The rhythm of Name of Server as Shown on the Client Server List's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 19 hours ago the current world was made.
Tags
How should you read the tags on Name of Server as Shown on the Client Server List?
Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Name of Server as Shown on the Client Server List: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Player hours over seven days put Name of Server as Shown on the Client Server List at #15,960, in the top 71% of all ranked servers.
How full does Name of Server as Shown on the Client Server List get?
Status for Name of Server as Shown on the Client Server List: offline. Last seen 21 days 21 hours ago.
Operator and location
What location is Name of Server as Shown on the Client Server List hosted in?
No region comes from Name of Server as Shown on the Client Server List. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 45.32.250.228:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Reading: Name of Server as Shown on the Client Server List, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Name of Server as Shown on the Client Server List up, and how often does it stay up?
Name of Server as Shown on the Client Server List reports offline. The last reading came 21 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Map and rules
What rules does Name of Server as Shown on the Client Server List enforce, and what are its settings?
No gather rate appears in the name: Name of Server as Shown on the Client Server List. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Name of Server as Shown on the Client Server List?
The game generates a procedural map for Name of Server as Shown on the Client Server List.
Connection
What do you do to join Name of Server as Shown on the Client Server List?
To join: start Rust, press F1 and type client.connect 45.32.250.228:28015. Or press Launch Rust here and Steam opens the game and connects you.