Teste local x64
Offline 45.187.111.134:28185 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/16
- 103/150
- 194/300
- 157/200
- 29/400
- 21/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does Teste local x64 follow?
The rhythm of Teste local x64's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one.
Tags
Which tags does Teste local x64 carry, and what do they mean?
Check: tags. The game's server browser reads mp1 (Max players): The server holds 1 slots; v1069 (Protocol): Protocol 1069: join only on the same game version; rust (Custom tag): This tag is non-standard, added by the owner or a plugin from Teste local x64. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Teste local x64 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Teste local x64: Gather rate above 10x: server list and Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Gather rate: More than 10x.
Player count
Where does Teste local x64 sit in the rankings?
Ranking for Teste local x64: #15,984 on seven-day player hours, top 71% of all ranked servers.
What player count does Teste local x64 carry?
Teste local x64 is not responding; status offline, last seen 24 days 1 hours ago.
Server
Which location does Teste local x64 run from?
No region tag on Teste local x64. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.187.111.134:28185.
What Rust version is Teste local x64 on?
Version check: Rust network protocol 1069 on Windows, run by Teste local x64. Check: protocol. To join, your game must match; Steam handles the update.
Is Teste local x64 up, and how often does it stay up?
Check: connection. Teste local x64 is offline at this moment. Last contact was 24 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What rules does Teste local x64 enforce, and what are its settings?
The name carries the rate: 64x gather on Teste local x64. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join Teste local x64?
To join: start Rust, press F1 and type client.connect 45.187.111.134:28185. Or press Launch Rust here and Steam opens the game and connects you.