RUST METRICSFlight deck · live data
Data live Servers11,637 Players32,508 Populated2,805 Fresh wipes 3 h70 Scan5 min
‹ All servers45.161.178.247:28015
Offline Full Queue Fresh wipe Wipe due No query

Servidor Local de Mods

Offline 45.161.178.247:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,741no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Servidor Local de Mods wipe, and when?

Its rhythm cannot be told from the wipes of Servidor Local de Mods on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 7 hours ago.

Tags

Which tags does Servidor Local de Mods carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Servidor Local de Mods. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Servidor Local de Mods?

On Rust Metrics, Servidor Local de Mods sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Servidor Local de Mods hold among Rust servers?

Ranking for Servidor Local de Mods: #14,741 on seven-day player hours, top – of all ranked servers.

What is the population on Servidor Local de Mods?

Reading for Servidor Local de Mods: offline at this moment; last seen 41 days 9 hours ago.

Server details

Where does Servidor Local de Mods sit?

No region comes from Servidor Local de Mods. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.161.178.247:28015.

What Rust version is Servidor Local de Mods on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by Servidor Local de Mods. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Servidor Local de Mods, and is it online now?

Reading: offline. Servidor Local de Mods last answered 41 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.

Rules and settings

What settings and rules apply on Servidor Local de Mods?

Reading the name gives no gather rate for Servidor Local de Mods. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

What map is Servidor Local de Mods on?

Procedural map on Servidor Local de Mods, made by the game's generator.

How to join

What do you do to join Servidor Local de Mods?

Check: join. Open Rust, press F1, then enter client.connect 45.161.178.247:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.