[RU] Rucepunch 2
Offline 45.138.174.22:28352 checked 1d ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 15 · below 20 is lag, below 10 is badEntities
48 h range 115,288–117,437 · memory 4,822 MBUptime
6 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:16 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 07:31 UTC32d ago | 2 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 522/550
- 438/450
- 60/250
- 66/250
- 53/100
- 164/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [RU] Rucepunch 2?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does [RU] Rucepunch 2 wipe, and when?
The rhythm of [RU] Rucepunch 2's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 17 hours ago the current world was made.
Tag meanings
Which tags does [RU] Rucepunch 2 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from [RU] Rucepunch 2. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [RU] Rucepunch 2?
These Rust Metrics lists carry [RU] Rucepunch 2: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population
Where does [RU] Rucepunch 2 sit in the rankings?
Player hours over seven days put [RU] Rucepunch 2 at #15,326, in the top 69% of all ranked servers.
How full does [RU] Rucepunch 2 get?
Status for [RU] Rucepunch 2: offline. Last seen 39 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Where does [RU] Rucepunch 2 sit?
Reading: location. Nothing in the tags, but the name of [RU] Rucepunch 2 points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.138.174.22:28352.
What Rust version is [RU] Rucepunch 2 on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by [RU] Rucepunch 2. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [RU] Rucepunch 2?
Check: fps. Average 41 server fps over the last 48 hours, low of 15. Within range. Peak entity count: 117,437. Buildings, deployables and all else included. Reading: 4,822 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is [RU] Rucepunch 2 up, and how often does it stay up?
Check: connection. [RU] Rucepunch 2 is offline at this moment. Last contact was 39 hours ago. By its reported uptime, the last restart was roughly 6 days 23 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.
Rules and settings
What settings and rules apply on [RU] Rucepunch 2?
No gather rate appears in the name: [RU] Rucepunch 2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on [RU] Rucepunch 2?
Check: map. Procedural, size 4,500, seed 948261318, generated by the game on [RU] Rucepunch 2. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto [RU] Rucepunch 2?
Press F1 in Rust and enter client.connect 45.138.174.22:28352. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.