BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 9m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 73,187–83,896 · memory 1,705 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 346/400
- 459/500
- 983/1000
- 45/100
- 992/1000
- 43/250
Quick answers
from the figures on this pageReset cycle
What wipe timing does BoxBoxRust - Devblog 248 follow?
To tell the rhythm of BoxBoxRust - Devblog 248, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 52 days 12 hours ago the current world was made.
Lists and filters
Which tags does BoxBoxRust - Devblog 248 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): 250 slots in total; v2301 (Protocol): Your game must run protocol 2301 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; oxide (Oxide): Plugin framework in use: Oxide (uMod); ki (Custom tag): This tag is non-standard, added by the owner or a plugin; ki1 (Custom tag): This tag is non-standard, added by the owner or a plugin; fl0 (Custom tag): This tag is non-standard, added by the owner or a plugin; ki0 (Custom tag): This tag is non-standard, added by the owner or a plugin; hae502e1 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin; modd (Custom tag): This tag is non-standard, added by the owner or a plugin from BoxBoxRust - Devblog 248. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show BoxBoxRust - Devblog 248?
On Rust Metrics, BoxBoxRust - Devblog 248 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all.
Population
Where does BoxBoxRust - Devblog 248 sit in the rankings?
Player hours over seven days put BoxBoxRust - Devblog 248 at #15,310, in the top 69% of all ranked servers.
What player count does BoxBoxRust - Devblog 248 carry?
0 of 250 slots are filled on BoxBoxRust - Devblog 248 right now. A seven-day average of 0 players is the reading.
Server
Which location does BoxBoxRust - Devblog 248 run from?
No region tag on BoxBoxRust - Devblog 248. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.137.202.101:28015.
What Rust version is BoxBoxRust - Devblog 248 on?
Reading: BoxBoxRust - Devblog 248, Rust network protocol 2301, Windows. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for BoxBoxRust - Devblog 248?
Reading: 147 server fps on average across the last 48 hours. It never dropped below 52. Reading: 83,896 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,705 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is BoxBoxRust - Devblog 248 up, and how often does it stay up?
Check: connection. BoxBoxRust - Devblog 248 is online at this moment. By its reported uptime, the last restart was roughly 41 hours ago. Uptime for the last 7 full days: 96 of 168 hours, or 57%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Map and rules
What rules does BoxBoxRust - Devblog 248 enforce, and what are its settings?
No gather rate appears in the name: BoxBoxRust - Devblog 248. The group limit is not published. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is BoxBoxRust - Devblog 248 on?
From seed 281778, the game generates the procedural map on BoxBoxRust - Devblog 248. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto BoxBoxRust - Devblog 248?
To join: start Rust, press F1 and type client.connect 45.137.202.101:28015. Or press Launch Rust here and Steam opens the game and connects you.