A Rust Server
Offline 43.249.192.111:6181 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 222/275
- 295/350
- 766/1000
- 48/100
- 869/950
- 713/800
Quick answers
from the figures on this pageWipe timing
How often does A Rust Server wipe, and when?
The rhythm of A Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 52 days 10 hours ago.
Lists and filters
Which tags does A Rust Server carry, and what do they mean?
Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What is the population on A Rust Server?
Status for A Rust Server: offline. Last seen 46 days 7 hours ago.
Server
Where does A Rust Server sit?
No region comes from A Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 43.249.192.111:6181.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on A Rust Server, and is it online?
Reading: offline. A Rust Server last answered 46 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is A Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is A Rust Server on?
Check: map. Procedural, generated by the game, on A Rust Server.
Join
How do you connect to A Rust Server?
To join: start Rust, press F1 and type client.connect 43.249.192.111:6181. Or press Launch Rust here and Steam opens the game and connects you.