Rust Debug Compatibility Test
Offline 42.117.242.54:28025 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 99/250
- 122/200
- 442/575
- 23/100
- 507/650
- 416/525
Quick answers
from the figures on this pageWipe schedule
How often does Rust Debug Compatibility Test wipe, and when?
Its rhythm cannot be told from the wipes of Rust Debug Compatibility Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 7 hours ago.
Tag meanings
How should you read the tags on Rust Debug Compatibility Test?
These are the tags Rust Debug Compatibility Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; v2573 (Protocol): Match the game version: protocol 2573 is required; cs110006 (Build): Build 110006; ptrak (Networking): This is RakNet, Rust's usual network layer; $rau1 (Region code): Region code reading: au1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Debug Compatibility Test?
Rust Metrics lists featuring Rust Debug Compatibility Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
Occupancy
Where does Rust Debug Compatibility Test sit in the rankings?
Player hours over seven days put Rust Debug Compatibility Test at #15,090, in the top 70% of all ranked servers.
What player count does Rust Debug Compatibility Test carry?
Reading for Rust Debug Compatibility Test: offline at this moment; last seen 13 days 7 hours ago.
Server details
Which location does Rust Debug Compatibility Test run from?
No region tag on Rust Debug Compatibility Test, whose region code is au1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 42.117.242.54:28025.
What Rust version is Rust Debug Compatibility Test on?
Version check: Rust network protocol 2573 and build 110006 on Windows, run by Rust Debug Compatibility Test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Debug Compatibility Test, and is it online now?
Check: connection. Rust Debug Compatibility Test is offline at this moment. Last contact was 13 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Map and rules
How is Rust Debug Compatibility Test configured, and what rules are in force?
No gather rate appears in the name: Rust Debug Compatibility Test. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Rust Debug Compatibility Test on?
Check: map. Procedural, generated by the game, on Rust Debug Compatibility Test.
Connection
How do you connect to Rust Debug Compatibility Test?
Check: join. Open Rust, press F1, then enter client.connect 42.117.242.54:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.