RUST METRICSFlight deck · live data
Data live Servers11,618 Players39,799 Populated2,961 Fresh wipes 3 h88 Scan5 min
‹ All servers41.109.90.50:28015
Offline Full Queue Fresh wipe Wipe due No query

OTCHO

Offline 41.109.90.50:28015 checked 20d ago

quad softcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,885top 72%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does OTCHO wipe, and when?

Its rhythm cannot be told from the wipes of OTCHO on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 20 hours ago.

Tags

Which tags does OTCHO carry, and what do they mean?

These are the tags OTCHO publishes, and the server browser reads them: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Game build reading: 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does OTCHO appear in Rust Metrics lists and filters?

These Rust Metrics lists carry OTCHO: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Population

Where does OTCHO sit in the rankings?

Player hours over seven days put OTCHO at #15,885, in the top 72% of all ranked servers. Check: group rank. #633 among quad servers.

How full does OTCHO get?

OTCHO is not responding; status offline, last seen 20 days 22 hours ago.

Server

What location is OTCHO hosted in?

No region comes from OTCHO. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 41.109.90.50:28015.

What Rust version is OTCHO on?

Version check: Rust network protocol 2634 and build 167058 on Linux, run by OTCHO. To get in, your game needs the same protocol; Steam applies the update.

How reliable is OTCHO, and is it online now?

OTCHO reports offline. The last reading came 20 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on OTCHO?

Check: gather rate. The name OTCHO does not state one. Check: group limit. 4 players, under the name quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on OTCHO?

The game generates a procedural map for OTCHO.

Join

How do you connect to OTCHO?

Check: join. Open Rust, press F1, then enter client.connect 41.109.90.50:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players The server holds 50 slots.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build Game build reading: 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.