OTCHO
Offline 41.109.73.155:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #638 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 60/350
- 32/300
- 9/150
- 7/100
- 7/200
- 7/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does OTCHO follow?
The rhythm of OTCHO's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 8 hours ago.
Tag meanings
How should you read the tags on OTCHO?
Tags published by OTCHO, read by the game's server browser: gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does OTCHO appear in Rust Metrics lists and filters?
Rust Metrics lists featuring OTCHO: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player count
Where does OTCHO sit in the rankings?
Ranking for OTCHO: #15,912 on seven-day player hours, top 72% of all ranked servers. The quad group places it at #638.
How full does OTCHO get?
Reading for OTCHO: offline at this moment; last seen 21 days 14 hours ago.
Server details
Where does OTCHO sit?
Reading: location. OTCHO gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 41.109.73.155:28015.
What Rust version is OTCHO on?
Reading: OTCHO, Rust network protocol 2634 and build 167058, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is OTCHO up, and how often does it stay up?
Check: connection. OTCHO is offline at this moment. Last contact was 21 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Map and rules
What rules does OTCHO enforce, and what are its settings?
No gather rate appears in the name: OTCHO. Check: group limit. 4 players, under the name quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on OTCHO?
Procedural map on OTCHO, made by the game's generator.
How to join
How do you connect to OTCHO?
Press F1 in Rust and enter client.connect 41.109.73.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.