RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h18 Scan5 min
‹ All servers41.109.200.68:28015
Offline Full Queue Fresh wipe Wipe due No query

OTCHO

Offline 41.109.200.68:28015 checked 14d ago

quad softcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,244top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers, and #607 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does OTCHO wipe, and when?

The rhythm of OTCHO's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 8 hours ago.

Tags

How should you read the tags on OTCHO?

Check: tags. The game's server browser reads gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from OTCHO. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does OTCHO appear in Rust Metrics lists and filters?

These Rust Metrics lists carry OTCHO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player count

What position does OTCHO hold among Rust servers?

Player hours over seven days put OTCHO at #15,244, in the top 71% of all ranked servers. Check: group rank. #607 among quad servers.

How full does OTCHO get?

Reading for OTCHO: offline at this moment; last seen 14 days 20 hours ago.

Server details

Where does OTCHO sit?

No region comes from OTCHO. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 41.109.200.68:28015.

What Rust version is OTCHO on?

Rust network protocol 2634 and build 167584 on Linux is the build OTCHO runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on OTCHO, and is it online?

Reading: offline. OTCHO last answered 14 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.

Rules and settings

What settings and rules apply on OTCHO?

Reading the name gives no gather rate for OTCHO. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on OTCHO?

Check: map. Procedural, generated by the game, on OTCHO.

How to join

How do you connect to OTCHO?

Press F1 in Rust and enter client.connect 41.109.200.68:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167584,ts4

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players The server holds 50 slots.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build reading: 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.