OTCHO
Offline 41.109.200.68:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #607 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/350
- 48/300
- 20/150
- 1/100
- 11/200
- 11/200
Quick answers
from the figures on this pageReset cycle
How often does OTCHO wipe, and when?
The rhythm of OTCHO's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 8 hours ago.
Tags
How should you read the tags on OTCHO?
Check: tags. The game's server browser reads gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from OTCHO. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does OTCHO appear in Rust Metrics lists and filters?
These Rust Metrics lists carry OTCHO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player count
What position does OTCHO hold among Rust servers?
Player hours over seven days put OTCHO at #15,244, in the top 71% of all ranked servers. Check: group rank. #607 among quad servers.
How full does OTCHO get?
Reading for OTCHO: offline at this moment; last seen 14 days 20 hours ago.
Server details
Where does OTCHO sit?
No region comes from OTCHO. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 41.109.200.68:28015.
What Rust version is OTCHO on?
Rust network protocol 2634 and build 167584 on Linux is the build OTCHO runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on OTCHO, and is it online?
Reading: offline. OTCHO last answered 14 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
What settings and rules apply on OTCHO?
Reading the name gives no gather rate for OTCHO. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on OTCHO?
Check: map. Procedural, generated by the game, on OTCHO.
How to join
How do you connect to OTCHO?
Press F1 in Rust and enter client.connect 41.109.200.68:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.