OTCHO
Offline 41.109.197.57:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #637 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/350
- 24/300
- 29/150
- 1/100
- 9/200
- 9/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does OTCHO follow?
To tell the rhythm of OTCHO, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 20 hours ago.
Tag meanings
Which tags does OTCHO carry, and what do they mean?
These are the tags OTCHO publishes, and the server browser reads them: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): Slots: 50; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does OTCHO appear in Rust Metrics lists and filters?
These Rust Metrics lists carry OTCHO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
What position does OTCHO hold among Rust servers?
Ranking for OTCHO: #15,816 on seven-day player hours, top 72% of all ranked servers. The quad group places it at #637.
How full does OTCHO get?
OTCHO is not responding; status offline, last seen 19 days 4 hours ago.
Server
Where does OTCHO sit?
No region comes from OTCHO. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 41.109.197.57:28015.
What Rust version is OTCHO on?
Rust network protocol 2634 and build 167231 on Linux is the build OTCHO runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is OTCHO, and is it online now?
OTCHO reports offline. The last reading came 19 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
What rules does OTCHO enforce, and what are its settings?
Reading the name gives no gather rate for OTCHO. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on OTCHO?
Procedural map on OTCHO, made by the game's generator.
How to join
How do you connect to OTCHO?
Press F1 in Rust and enter client.connect 41.109.197.57:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.