OTCHO
Offline 41.109.158.146:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/350
- 59/300
- 13/150
- 13/100
- 10/200
- 10/200
Quick answers
from the figures on this pageWipe schedule
How often does OTCHO wipe, and when?
The rhythm of OTCHO's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 11 hours ago the current world was made.
Tags
How should you read the tags on OTCHO?
Check: tags. The game's server browser reads gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from OTCHO. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does OTCHO appear in Rust Metrics lists and filters?
Rust Metrics lists featuring OTCHO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player count
What position does OTCHO hold among Rust servers?
Player hours over seven days put OTCHO at #15,952, in the top 71% of all ranked servers. The quad group places it at #647.
What player count does OTCHO carry?
OTCHO is not responding; status offline, last seen 22 days 17 hours ago.
Operator and location
What location is OTCHO hosted in?
Reading: location. OTCHO gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 41.109.158.146:28015.
What Rust version is OTCHO on?
Reading: OTCHO, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is OTCHO, and is it online now?
Check: connection. OTCHO is offline at this moment. Last contact was 22 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on OTCHO?
Check: gather rate. The name OTCHO does not state one. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on OTCHO?
Check: map. Procedural, generated by the game, on OTCHO.
Connection
What do you do to join OTCHO?
Press F1 in Rust and enter client.connect 41.109.158.146:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.