OTCHO
Offline 41.108.240.29:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #620 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/350
- 59/300
- 28/150
- 4/100
- 10/200
- 10/200
Quick answers
from the figures on this pageWipe timing
When does OTCHO wipe?
The rhythm of OTCHO's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 15 hours ago.
Lists and filters
How should you read the tags on OTCHO?
Tags published by OTCHO, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): 50 slots in total; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does OTCHO appear in Rust Metrics lists and filters?
Rust Metrics lists featuring OTCHO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Occupancy
Where does OTCHO sit in the rankings?
Ranking for OTCHO: #15,611 on seven-day player hours, top 71% of all ranked servers. Check: group rank. #620 among quad servers.
What is the population on OTCHO?
Status for OTCHO: offline. Last seen 16 days 23 hours ago.
Server
Which location does OTCHO run from?
Reading: location. OTCHO gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 41.108.240.29:28015.
What Rust version is OTCHO on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by OTCHO. To get in, your game needs the same protocol; Steam applies the update.
Is OTCHO up, and how often does it stay up?
Check: connection. OTCHO is offline at this moment. Last contact was 16 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.
Settings and map
What settings and rules apply on OTCHO?
Check: gather rate. The name OTCHO does not state one. The group cap is 4 players, read as quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is OTCHO on?
The game generates a procedural map for OTCHO.
Connection
How can you get onto OTCHO?
Press F1 in Rust and enter client.connect 41.108.240.29:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.