RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h69 Scan5 min
‹ All servers40.80.212.245:29272
Offline Full Queue Fresh wipe Wipe due No query

AlphaGSM itrust

Offline 40.80.212.245:29272 checked 13d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,098top 70%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does AlphaGSM itrust follow?

The rhythm of AlphaGSM itrust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 13 days 3 hours ago the current world was made.

Lists and filters

How should you read the tags on AlphaGSM itrust?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from AlphaGSM itrust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show AlphaGSM itrust?

On Rust Metrics, AlphaGSM itrust sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does AlphaGSM itrust sit in the rankings?

Ranking for AlphaGSM itrust: #15,098 on seven-day player hours, top 70% of all ranked servers.

How full does AlphaGSM itrust get?

Status for AlphaGSM itrust: offline. Last seen 13 days 3 hours ago.

Operator and location

What location is AlphaGSM itrust hosted in?

No region tag on AlphaGSM itrust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 40.80.212.245:29272.

What Rust version is AlphaGSM itrust on?

Rust network protocol 2634 and build 167781 on Linux is the build AlphaGSM itrust runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on AlphaGSM itrust, and is it online?

Reading: offline. AlphaGSM itrust last answered 13 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on AlphaGSM itrust?

Reading the name gives no gather rate for AlphaGSM itrust. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on AlphaGSM itrust?

The game generates a procedural map for AlphaGSM itrust.

How to join

What do you do to join AlphaGSM itrust?

Check: join. Open Rust, press F1, then enter client.connect 40.80.212.245:29272. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.