RUST METRICSFlight deck · live data
Data live Servers11,853 Players82,944 Populated3,958 Fresh wipes 3 h170 Scan5 min
‹ All servers4.236.92.150:21027
Offline Full Queue Fresh wipe Wipe due No query

AlphaGSM itrust

Offline 4.236.92.150:21027 checked 12d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,159top 70%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does AlphaGSM itrust follow?

To tell the rhythm of AlphaGSM itrust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 18 hours ago.

Tags

Which tags does AlphaGSM itrust carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from AlphaGSM itrust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show AlphaGSM itrust?

On Rust Metrics, AlphaGSM itrust sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does AlphaGSM itrust sit in the rankings?

Player hours over seven days put AlphaGSM itrust at #15,159, in the top 70% of all ranked servers.

What is the population on AlphaGSM itrust?

AlphaGSM itrust is not responding; status offline, last seen 12 days 18 hours ago.

Server

Which location does AlphaGSM itrust run from?

No region tag on AlphaGSM itrust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 4.236.92.150:21027.

What Rust version is AlphaGSM itrust on?

Reading: AlphaGSM itrust, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is AlphaGSM itrust, and is it online now?

Check: connection. AlphaGSM itrust is offline at this moment. Last contact was 12 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.

Settings and map

What rules does AlphaGSM itrust enforce, and what are its settings?

No gather rate appears in the name: AlphaGSM itrust. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on AlphaGSM itrust?

Procedural map on AlphaGSM itrust, made by the game's generator.

How to join

What do you do to join AlphaGSM itrust?

Check: join. Open Rust, press F1, then enter client.connect 4.236.92.150:21027. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.