RUST METRICSFlight deck · live data
Data live Servers11,696 Players45,884 Populated3,156 Fresh wipes 3 h101 Scan5 min
‹ All servers4.182.220.38:27014
Online Full Queue Fresh wipe Wipe due No query

[EU] Facepunch 1

Online 4.182.220.38:27014 checked 9m ago

COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 25 50 75 100 PAX 62 /100

Players now

62% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 200 SERVER FPS

Server fps

48 h low 200 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 32,460 ×1000

Entities

48 h range 10,064–39,576 · memory 1,429 MB
1239 ET SINCE RESTART 06:55

Uptime

6 h 55 min since its last restart, at the last reading
7-day average55peak 70
Rank#505top 2%
Last wipe8h agono schedule published
Next wipe–no rhythm it keeps
Memory1,429MB48 h peak 70 players
REC 1

Players

AveragePeakWipe
02040608001:0010:0019:0004:0013:0023:00Wiped Tue 27 Oct, 02:58 UTCWIPEWiped Wed 28 Oct, 16:07 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020001:0010:0019:0004:0013:0023:00Wiped Tue 27 Oct, 02:58 UTCWIPEWiped Wed 28 Oct, 16:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak70players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 70, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:07 UTC8h ago – – running 58
Tue 27 Oct, 02:58 UTC1d ago – – – 40
Sun 25 Oct, 02:22 UTC3d ago 70 held half 2 days 44

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [EU] Facepunch 1?

At their busiest, its recent wipes drew 70 players on average. Peak crowd on the latest wipe: 3 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does [EU] Facepunch 1 wipe?

No next wipe can be predicted for [EU] Facepunch 1, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 hours ago.

Tags

How should you read the tags on [EU] Facepunch 1?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; v2635 (Protocol): Match the game version: protocol 2635 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; monthly (Monthly): Facepunch's force wipe sets the monthly cycle here; vanilla (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; tutorial (Tutorial on): New here? Facepunch's tutorial can be your start; official (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; hdbb61e7f (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from [EU] Facepunch 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [EU] Facepunch 1 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [EU] Facepunch 1: EU Rust servers, checked and Rust community servers: live readings. Reading: server list filters. It comes up under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

Occupancy

What position does [EU] Facepunch 1 hold among Rust servers?

Player hours over seven days put [EU] Facepunch 1 at #505, in the top 2% of all ranked servers.

What is the population on [EU] Facepunch 1?

62 of 100 slots are filled on [EU] Facepunch 1 right now. Seven-day check: 55 players on average. Peak reading: 70. The last 48 hours peaked at 00:00 UTC, averaging 62 players at that hour.

Server

Which location does [EU] Facepunch 1 run from?

Reading: location. Nothing in the tags, but the name of [EU] Facepunch 1 points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 4.182.220.38:27014.

What Rust version is [EU] Facepunch 1 on?

Rust network protocol 2635 on Linux is the build [EU] Facepunch 1 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [EU] Facepunch 1 within range?

Reading: 200 server fps on average across the last 48 hours. It never dropped below 200. Check: entities. The peak was 39,576, counting buildings, deployables and the rest of the world. Reading: 1,997 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is [EU] Facepunch 1 up, and how often does it stay up?

Check: connection. [EU] Facepunch 1 is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 75% uptime over the last 4 full days. It was up 72 of 96 hours. Check: first contact. Rust Metrics logged it on 24 October 2026.

Map and rules

What rules does [EU] Facepunch 1 enforce, and what are its settings?

Check: gather rate. The name [EU] Facepunch 1 does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is [EU] Facepunch 1 on?

Size 4,500 and seed 295982: the game generates the procedural map on [EU] Facepunch 1 from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join [EU] Facepunch 1?

Press F1 in Rust and enter client.connect 4.182.220.38:27014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,v2635,monthly,official,tutorial,vanilla,hdbb61e7f,stok,gmrust

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
v2635
Protocol Match the game version: protocol 2635 is required.
ptrak
Networking This is RakNet, Rust's usual network layer.

Wipe schedule

monthly
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

vanilla
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

tutorial
Tutorial on New here? Facepunch's tutorial can be your start.

Other

official
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
hdbb61e7f
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.