[EU] Facepunch 1
Online 4.182.220.38:27014 checked 9m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
62% full 7-day avg7-day peakServer fps
48 h low 200 · below 20 is lag, below 10 is badEntities
48 h range 10,064–39,576 · memory 1,429 MBUptime
6 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 70, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:07 UTC8h ago | – | – | running | 58 |
| Tue 27 Oct, 02:58 UTC1d ago | – | – | – | 40 |
| Sun 25 Oct, 02:22 UTC3d ago | 70 | held half | 2 days | 44 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/275
- 157/200
- 27/250
- 14/250
- 31/100
- 43/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [EU] Facepunch 1?
At their busiest, its recent wipes drew 70 players on average. Peak crowd on the latest wipe: 3 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does [EU] Facepunch 1 wipe?
No next wipe can be predicted for [EU] Facepunch 1, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 hours ago.
Tags
How should you read the tags on [EU] Facepunch 1?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; v2635 (Protocol): Match the game version: protocol 2635 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; monthly (Monthly): Facepunch's force wipe sets the monthly cycle here; vanilla (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; tutorial (Tutorial on): New here? Facepunch's tutorial can be your start; official (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; hdbb61e7f (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from [EU] Facepunch 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [EU] Facepunch 1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [EU] Facepunch 1: EU Rust servers, checked and Rust community servers: live readings. Reading: server list filters. It comes up under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.
Occupancy
What position does [EU] Facepunch 1 hold among Rust servers?
Player hours over seven days put [EU] Facepunch 1 at #505, in the top 2% of all ranked servers.
What is the population on [EU] Facepunch 1?
62 of 100 slots are filled on [EU] Facepunch 1 right now. Seven-day check: 55 players on average. Peak reading: 70. The last 48 hours peaked at 00:00 UTC, averaging 62 players at that hour.
Server
Which location does [EU] Facepunch 1 run from?
Reading: location. Nothing in the tags, but the name of [EU] Facepunch 1 points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 4.182.220.38:27014.
What Rust version is [EU] Facepunch 1 on?
Rust network protocol 2635 on Linux is the build [EU] Facepunch 1 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [EU] Facepunch 1 within range?
Reading: 200 server fps on average across the last 48 hours. It never dropped below 200. Check: entities. The peak was 39,576, counting buildings, deployables and the rest of the world. Reading: 1,997 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is [EU] Facepunch 1 up, and how often does it stay up?
Check: connection. [EU] Facepunch 1 is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 75% uptime over the last 4 full days. It was up 72 of 96 hours. Check: first contact. Rust Metrics logged it on 24 October 2026.
Map and rules
What rules does [EU] Facepunch 1 enforce, and what are its settings?
Check: gather rate. The name [EU] Facepunch 1 does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is [EU] Facepunch 1 on?
Size 4,500 and seed 295982: the game generates the procedural map on [EU] Facepunch 1 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join [EU] Facepunch 1?
Press F1 in Rust and enter client.connect 4.182.220.38:27014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
