RUST METRICSFlight deck · live data
Data live Servers11,738 Players62,312 Populated3,391 Fresh wipes 3 h192 Scan5 min
‹ All servers39.186.94.142:28025
Offline Full Queue Fresh wipe Wipe due No query

Test265

Offline 39.186.94.142:28025 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,323top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Test265 wipe, and when?

To tell the rhythm of Test265, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 11 hours ago.

Lists and filters

Which tags does Test265 carry, and what do they mean?

These are the tags Test265 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2583 (Protocol): Match the game version: protocol 2583 is required; cs110006 (Build): The server runs game build 110006; ptrak (Networking): Network layer: RakNet, the standard for the game; $rau1 (Region code): Region code reading: au1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test265?

These Rust Metrics lists carry Test265: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.

Population

What position does Test265 hold among Rust servers?

Player hours over seven days put Test265 at #15,323, in the top 69% of all ranked servers.

What player count does Test265 carry?

Reading for Test265: offline at this moment; last seen 6 days 11 hours ago. Check: player average. 0 over the last seven days.

Server

Where does Test265 sit?

Reading: location. Test265 gives no region, with region code au1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 39.186.94.142:28025.

What Rust version is Test265 on?

Version check: Rust network protocol 2583 and build 110006 on Windows, run by Test265. To get in, your game needs the same protocol; Steam applies the update.

Is Test265 up, and how often does it stay up?

Check: connection. Test265 is offline at this moment. Last contact was 6 days 11 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Test265 enforce, and what are its settings?

Reading the name gives no gather rate for Test265. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is Test265 on?

The game generates a procedural map for Test265.

Join

How can you get onto Test265?

Press F1 in Rust and enter client.connect 39.186.94.142:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rau1,v2583,gmrust,cs110006

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
v2583
Protocol Match the game version: protocol 2583 is required.
cs110006
Build The server runs game build 110006.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rau1
Region code Region code reading: au1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.