RUST METRICSFlight deck · live data
Data live Servers11,873 Players96,161 Populated3,898 Fresh wipes 3 h387 Scan5 min
‹ All servers39.186.94.142:28015
Offline Full Queue Fresh wipe Wipe due No query

LocalServer

Offline 39.186.94.142:28015 checked 3d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#7,608top 34%
No wipesresets17 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:56 UTC4d ago – – – 0
Sun 25 Oct, 15:35 UTC4d ago – – – 0
Sun 25 Oct, 15:05 UTC4d ago – – – 0
Sun 25 Oct, 14:53 UTC4d ago – – – 0
Sun 25 Oct, 14:11 UTC4d ago – – – 0
Sun 25 Oct, 13:59 UTC4d ago – – – 0
Sun 25 Oct, 13:32 UTC4d ago – – – 1
Sun 25 Oct, 09:27 UTC4d ago – – – 0
Sun 25 Oct, 07:25 UTC4d ago – – – 0
Sun 25 Oct, 07:03 UTC4d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does LocalServer follow?

A new world is made every few hours by LocalServer, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on LocalServer?

Tags published by LocalServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2583 (Protocol): Protocol 2583: join only on the same game version; cs110006 (Build): Build 110006; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rau1 (Region code): Region code reading: au1; ^p (PvE): No fighting between players: the world itself is the hazard. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show LocalServer?

Rust Metrics lists featuring LocalServer: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Last wipe: In the last week.

Occupancy

What position does LocalServer hold among Rust servers?

Ranking for LocalServer: #7,608 on seven-day player hours, top 34% of all ranked servers.

What player count does LocalServer carry?

LocalServer is not responding; status offline, last seen 3 days 23 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server

Which location does LocalServer run from?

No region tag on LocalServer, whose region code is au1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 39.186.94.142:28015.

What Rust version is LocalServer on?

Version check: Rust network protocol 2583 and build 110006 on Windows, run by LocalServer. Matching protocol is required to join. Let Steam update your game.

What is the uptime on LocalServer, and is it online?

Reading: offline. LocalServer last answered 3 days 23 hours ago. Reading: 17% uptime over the last 6 full days. It was up 24 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.

Map and rules

How is LocalServer configured, and what rules are in force?

Check: gather rate. The name LocalServer does not state one. The group limit is not published. Mode check gives pve; no combat against other players. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on LocalServer?

Check: map. Procedural, generated by the game, on LocalServer.

Connection

What do you do to join LocalServer?

Press F1 in Rust and enter client.connect 39.186.94.142:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rau1,v2583,^p,gmrust,cs110006

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2583
Protocol Protocol 2583: join only on the same game version.
cs110006
Build Build 110006.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rau1
Region code Region code reading: au1.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.