RUST METRICSFlight deck · live data
Data live Servers11,731 Players65,070 Populated3,342 Fresh wipes 3 h200 Scan5 min
‹ All servers38.48.58.81:28015
Offline Full Queue Fresh wipe Wipe due No query

Vanilla Server

Offline 38.48.58.81:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,499top 65%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Vanilla Server wipe?

Its rhythm cannot be told from the wipes of Vanilla Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 15 hours ago.

Lists and filters

How should you read the tags on Vanilla Server?

Tags published by Vanilla Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Vanilla Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Vanilla Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Vanilla Server hold among Rust servers?

Ranking for Vanilla Server: #14,499 on seven-day player hours, top 65% of all ranked servers.

What is the population on Vanilla Server?

Reading for Vanilla Server: offline at this moment; last seen 5 days 14 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Where does Vanilla Server sit?

No region tag on Vanilla Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 38.48.58.81:28015.

What Rust version is Vanilla Server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Vanilla Server. Matching protocol is required to join. Let Steam update your game.

How reliable is Vanilla Server, and is it online now?

Reading: offline. Vanilla Server last answered 5 days 14 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.

Rules and settings

How is Vanilla Server configured, and what rules are in force?

Check: gather rate. The name Vanilla Server does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Vanilla Server?

Check: map. Procedural, generated by the game, on Vanilla Server.

Connection

How do you connect to Vanilla Server?

Check: join. Open Rust, press F1, then enter client.connect 38.48.58.81:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp1
Max players 1 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.