your_server_name
Offline 38.3.137.241:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 283/300
- 255/250
- 25/250
- 23/250
- 36/100
- 125/200
Quick answers
from the figures on this pageReset cycle
When does your_server_name wipe?
The rhythm of your_server_name's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 13 hours ago the current world was made.
Tags
Which tags does your_server_name carry, and what do they mean?
These are the tags your_server_name publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does your_server_name appear in Rust Metrics lists and filters?
On Rust Metrics, your_server_name sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does your_server_name sit in the rankings?
Player hours over seven days put your_server_name at #16,006, in the top 70% of all ranked servers.
What player count does your_server_name carry?
Reading for your_server_name: offline at this moment; last seen 25 days 13 hours ago.
Server
Which location does your_server_name run from?
No region tag on your_server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 38.3.137.241:28015.
What Rust version is your_server_name on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by your_server_name. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on your_server_name, and is it online?
Reading: offline. your_server_name last answered 25 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Settings and map
What rules does your_server_name enforce, and what are its settings?
Reading the name gives no gather rate for your_server_name. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on your_server_name?
The game generates a procedural map for your_server_name.
Connection
How do you connect to your_server_name?
To join: start Rust, press F1 and type client.connect 38.3.137.241:28015. Or press Launch Rust here and Steam opens the game and connects you.