RUST METRICSFlight deck · live data
Data live Servers11,836 Players72,948 Populated3,667 Fresh wipes 3 h218 Scan5 min
‹ All servers38.3.137.193:28015
Offline Full Queue Fresh wipe Wipe due No query

your_server_name

Offline 38.3.137.193:28015 checked 25d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,006top 70%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does your_server_name wipe?

The rhythm of your_server_name's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 18 hours ago the current world was made.

Tags

How should you read the tags on your_server_name?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from your_server_name. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show your_server_name?

On Rust Metrics, your_server_name sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does your_server_name hold among Rust servers?

Ranking for your_server_name: #16,006 on seven-day player hours, top 70% of all ranked servers.

What is the population on your_server_name?

your_server_name is not responding; status offline, last seen 25 days 18 hours ago.

Server details

Where does your_server_name sit?

No region tag on your_server_name. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 38.3.137.193:28015.

What Rust version is your_server_name on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by your_server_name. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on your_server_name, and is it online?

Reading: offline. your_server_name last answered 25 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.

Map and rules

What settings and rules apply on your_server_name?

Check: gather rate. The name your_server_name does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is your_server_name on?

Procedural map on your_server_name, made by the game's generator.

Join

What do you do to join your_server_name?

Check: join. Open Rust, press F1, then enter client.connect 38.3.137.193:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.