CL and Angels
Online 38.22.128.234:28215 checked 11m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 225 · below 20 is lag, below 10 is badEntities
48 h range 22,402–24,969 · memory 1,084 MBUptime
3 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:41 UTC24d ago | 2 | – | running | 0 |
| Thu 1 Oct, 19:30 UTC FW27d ago | 0 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 343/400
- 452/500
- 972/1000
- 42/100
- 979/1000
- 45/250
Quick answers
from the figures on this pageReset cycle
What happens on CL and Angels when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does CL and Angels wipe, and when?
Its rhythm cannot be told from the wipes of CL and Angels on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 17 hours ago the current world was made.
Tags
Which tags does CL and Angels carry, and what do they mean?
These are the tags CL and Angels publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show CL and Angels?
These Rust Metrics lists carry CL and Angels: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does CL and Angels sit in the rankings?
Ranking for CL and Angels: #15,310 on seven-day player hours, top 69% of all ranked servers.
How full does CL and Angels get?
0 of 50 slots are filled on CL and Angels right now. Seven-day reading: 0 players on average.
Server
Which location does CL and Angels run from?
Reading: location. CL and Angels gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 38.22.128.234:28215.
What Rust version is CL and Angels on?
Reading: CL and Angels, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How does CL and Angels perform?
Reading: 234 server fps on average across the last 48 hours. It never dropped below 225. Reading: 24,969 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,293 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on CL and Angels, and is it online?
Check: connection. CL and Angels is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on CL and Angels?
Check: gather rate. The name CL and Angels does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is CL and Angels on?
Check: map. Procedural, size 2,259, seed 10, generated by the game on CL and Angels. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to CL and Angels?
Check: join. Open Rust, press F1, then enter client.connect 38.22.128.234:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.