testing
Offline 38.130.121.58:28055 checked 19h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:33 UTC17d ago | 1 | – | running | 0 |
| Sat 10 Oct, 15:45 UTC18d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 283/300
- 255/250
- 25/250
- 23/250
- 36/100
- 125/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on testing?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does testing wipe?
Its rhythm cannot be told from the wipes of testing on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 19 hours ago.
Tags
Which tags does testing carry, and what do they mean?
These are the tags testing publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show testing?
On Rust Metrics, testing sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does testing sit in the rankings?
Ranking for testing: #14,834 on seven-day player hours, top 67% of all ranked servers.
What is the population on testing?
Status for testing: offline. Last seen 19 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is testing hosted in?
Reading: location. testing gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 38.130.121.58:28055.
What Rust version is testing on?
Reading: testing, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is testing, and is it online now?
Check: connection. testing is offline at this moment. Last contact was 19 hours ago. Reading: 42% uptime over the last 7 full days. It was up 70 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Settings and map
How is testing configured, and what rules are in force?
No gather rate appears in the name: testing. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is testing on?
Check: map. Procedural, generated by the game, on testing.
Connection
How do you connect to testing?
To join: start Rust, press F1 and type client.connect 38.130.121.58:28055. Or press Launch Rust here and Steam opens the game and connects you.