mapgen-probe-do-not-join
Offline 38.13.26.75:29925 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 310/325
- 379/425
- 968/1000
- 47/100
- 987/1000
- 782/800
Quick answers
from the figures on this pageWipe timing
What wipe timing does mapgen-probe-do-not-join follow?
To tell the rhythm of mapgen-probe-do-not-join, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 35 days 15 hours ago the current world was made.
Tags
Which tags does mapgen-probe-do-not-join carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from mapgen-probe-do-not-join. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show mapgen-probe-do-not-join?
On Rust Metrics, mapgen-probe-do-not-join sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does mapgen-probe-do-not-join sit in the rankings?
Player hours over seven days put mapgen-probe-do-not-join at #15,625, in the top 71% of all ranked servers.
What is the population on mapgen-probe-do-not-join?
Reading for mapgen-probe-do-not-join: offline at this moment; last seen 35 days 15 hours ago.
Operator and location
What location is mapgen-probe-do-not-join hosted in?
No region tag on mapgen-probe-do-not-join. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 38.13.26.75:29925.
What Rust version is mapgen-probe-do-not-join on?
Rust network protocol 2633 and build 165217 on Windows is the build mapgen-probe-do-not-join runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on mapgen-probe-do-not-join, and is it online?
mapgen-probe-do-not-join reports offline. The last reading came 35 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.
Rules and settings
What settings and rules apply on mapgen-probe-do-not-join?
Check: gather rate. The name mapgen-probe-do-not-join does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is mapgen-probe-do-not-join on?
Procedural map on mapgen-probe-do-not-join, made by the game's generator.
Connection
How can you get onto mapgen-probe-do-not-join?
Check: join. Open Rust, press F1, then enter client.connect 38.13.26.75:29925. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.