Island Tests
Offline 38.126.110.234:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:14 UTC27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/250
- 92/200
- 270/300
- 13/100
- 329/375
- 272/300
Quick answers
from the figures on this pageReset cycle
What happens on Island Tests when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Island Tests follow?
Its rhythm cannot be told from the wipes of Island Tests on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 7 hours ago the current world was made.
Tag meanings
How should you read the tags on Island Tests?
Tags published by Island Tests, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Island Tests appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Island Tests: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Island Tests sit in the rankings?
Player hours over seven days put Island Tests at #13,836, in the top 61% of all ranked servers.
How full does Island Tests get?
Status for Island Tests: offline. Last seen 27 days 3 hours ago.
Operator and location
Where does Island Tests sit?
No region comes from Island Tests. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 38.126.110.234:28015.
What Rust version is Island Tests on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by Island Tests. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Island Tests, and is it online?
Island Tests reports offline. The last reading came 27 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Settings and map
How is Island Tests configured, and what rules are in force?
Reading the name gives no gather rate for Island Tests. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Island Tests?
The game generates a procedural map for Island Tests.
Connection
What do you do to join Island Tests?
Check: join. Open Rust, press F1, then enter client.connect 38.126.110.234:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.