Private Solo
Offline 37.96.44.79:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 304/350
- 21/250
- 38/250
- 138/200
- 52/200
- 46/100
Quick answers
from the figures on this pageReset cycle
How often does Private Solo wipe, and when?
The rhythm of Private Solo's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 days 14 hours ago.
Lists and filters
Which tags does Private Solo carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Private Solo. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Private Solo appear in Rust Metrics lists and filters?
On Rust Metrics, Private Solo sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Private Solo sit in the rankings?
Player hours over seven days put Private Solo at #15,382, in the top – of all ranked servers.
What is the population on Private Solo?
Reading for Private Solo: offline at this moment; last seen 39 days 11 hours ago.
Server
What location is Private Solo hosted in?
Reading: location. Private Solo gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.96.44.79:28015.
What Rust version is Private Solo on?
Rust network protocol 2633 and build 164530 on Windows is the build Private Solo runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Private Solo, and is it online now?
Reading: offline. Private Solo last answered 39 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.
Rules and settings
What rules does Private Solo enforce, and what are its settings?
No gather rate appears in the name: Private Solo. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Private Solo on?
Check: map. Procedural, generated by the game, on Private Solo.
Connection
How do you connect to Private Solo?
Check: join. Open Rust, press F1, then enter client.connect 37.96.44.79:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.