your_server_name
Offline 37.77.109.85:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 615/700
- 42/250
- 85/250
- 335/400
- 148/200
- 139/225
Quick answers
from the figures on this pageWipe schedule
What wipe timing does your_server_name follow?
Its rhythm cannot be told from the wipes of your_server_name on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 3 hours ago the current world was made.
Lists and filters
Which tags does your_server_name carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from your_server_name. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does your_server_name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry your_server_name: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does your_server_name hold among Rust servers?
Player hours over seven days put your_server_name at #13,533, in the top 61% of all ranked servers.
How full does your_server_name get?
Reading for your_server_name: offline at this moment; last seen 4 days 1 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does your_server_name sit?
No region comes from your_server_name. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.77.109.85:28015.
What Rust version is your_server_name on?
Rust network protocol 2635 and build 168909 on Windows is the build your_server_name runs. Matching protocol is required to join. Let Steam update your game.
How reliable is your_server_name, and is it online now?
Check: connection. your_server_name is offline at this moment. Last contact was 4 days 1 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
What settings and rules apply on your_server_name?
Check: gather rate. The name your_server_name does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on your_server_name?
Procedural map on your_server_name, made by the game's generator.
Join
What do you do to join your_server_name?
Press F1 in Rust and enter client.connect 37.77.109.85:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.