Rust Local
Offline 37.65.8.174:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 665/750
- 486/500
- 62/250
- 49/250
- 161/200
- 211/250
Quick answers
from the figures on this pageWipe timing
When does Rust Local wipe?
To tell the rhythm of Rust Local, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 2 hours ago.
Lists and filters
Which tags does Rust Local carry, and what do they mean?
Tags published by Rust Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Local?
On Rust Metrics, Rust Local sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Rust Local sit in the rankings?
Ranking for Rust Local: #15,461 on seven-day player hours, top 71% of all ranked servers.
What is the population on Rust Local?
Reading for Rust Local: offline at this moment; last seen 15 days 18 hours ago.
Server details
What location is Rust Local hosted in?
Reading: location. Rust Local gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.65.8.174:28015.
What Rust version is Rust Local on?
Rust network protocol 2634 and build 167398 on Windows is the build Rust Local runs. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Local up, and how often does it stay up?
Reading: offline. Rust Local last answered 15 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.
Map and rules
How is Rust Local configured, and what rules are in force?
Check: gather rate. The name Rust Local does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust Local on?
The game generates a procedural map for Rust Local.
Join
How do you connect to Rust Local?
Press F1 in Rust and enter client.connect 37.65.8.174:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.