Test
Offline 37.45.3.162:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 487/525
- 28/250
- 49/250
- 238/275
- 91/200
- 98/150
Quick answers
from the figures on this pageWipe schedule
How often does Test wipe, and when?
The rhythm of Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 13 hours ago.
Lists and filters
How should you read the tags on Test?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Test hold among Rust servers?
Player hours over seven days put Test at #13,613, in the top 63% of all ranked servers.
What player count does Test carry?
Status for Test: offline. Last seen 11 days 12 hours ago.
Server details
What location is Test hosted in?
No region comes from Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.45.3.162:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test, and is it online?
Reading: offline. Test last answered 11 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Settings and map
What rules does Test enforce, and what are its settings?
Check: gather rate. The name Test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join Test?
To join: start Rust, press F1 and type client.connect 37.45.3.162:28015. Or press Launch Rust here and Steam opens the game and connects you.